
Some time ago, Dota 2 update patch 7.07 Dueling Fates was available. Of course you already know and don’t miss the update and then play it. Apart from the 2 new heroes and the ranked season, do you know some other changes in this game after the update? What are the changes? Let’s review one by one.
6 Kinds of Changes in Dota 2 update Patch 7.07 Dueling Fates
In the Dota 2 Patch 7.07 Dueling Fates update there are a number of significant changes including 2 new heroes and the rework of several heroes, 5 new items to the ranked season. But of course there are still many who don’t know what other changes are after the update. Here are 6 of them:
In Dota 2, the main attribute of the hero has become the main feature, but in Dota 2 Patch 7.07, this concept has undergone several changes.
- Strength: For all heroes who have the main attribute strength, each strength point can increase the resistance status by 0.15.
- Agility: All heroes who have the main attribute agility can increase movement speed by 0.06.
- Intelligence: For all heroes who have the main attribute intelligence can increase magic resistance by 0.15.
Basically, with this new attribute bonus, each hero can get better benefits.
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Before the Dota 2 update, the effect of armor could be stronger and now, the formula has been reduced from 0.06*[Armor Modifier]/(1+0.06*[Armor Modifier]) to 0.05*[Armor Modifier]/(1+0.05*[Armor Modifier]). For building and Roshan, this scale has also been adjusted so that after calculating the armor values on both are almost the same.
In addition, HP and Mana have also been reworked where in regeneration both are strengthened by the attributes of strength and intelligence. Suppose the Void Stone is now not 100% anymore but 1.0 Mana regeneration.
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Maybe, the changes to the lane are not that obvious but they make quite a difference in the beginning. Safelane and offlane will meet in a position closer to offlane by default creep. Meanwhile, midlaners might be a little discouraged because after this Dota 2 update, additional melee creeps are no longer available.
Not only that, now solo laners and support should be able to focus more on their waves because the XP that they get from Deny creeps is now only 25% which previously reached 70%.
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Forest creeps sleep at night.
For neutral creeps and also forest creeps, there are some small changes. Like at night, they will sleep. What is meant by sleep is the aggro they have zero.
You may also need to study some physical changes to the forest, for example the absence of some trees from the Radiant safelane, some forests have been moved on both sides of the map.
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Refresher orb from Roshan.
Now you can also get a Refresher Orb from Roshan III. This item is a separate item from the items you normally make. With this item, you can reset the cooldown skill once.
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Dive in an ineffective Fountain.
For those who like to dive in the opponent’s fountain, try doing it after Dota 2 update Patch 7.07 because it will be more ‘exciting’. If previously the fountain damage was 190-199 the damage has now been changed to 220-240. In addition, along with the regeneration of HP and mana that has been increased, the healing of the fountain is also now fresher.
At the beginning of the game, maybe this healing rate is not very visible, but it’s a different story if it’s late game because it feels better.
In addition to these six changes, there are several other minor changes after Dota 2 update Patch 7.07, such as free TP scrolls, the courier price becomes 200 gold but is automatically upgraded and has a shield, regeneration is no longer valid in tier 4 towers, glyphs can create creeps invulnerable, additional ban (a total of 6 heroes that can be banned) in Captain Mode and in the level 1-5 range, faster hero respawns.